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Gamification of learning within the ELT world

Steve Borg

Steve comes from the sunny island of Malta. He has have been an EFL english teacher for a while. Inspired by pedagogical techniques, he researched gamification through both his BA and MSc in psychology. He also worked in corporate training. He loves to inspire himself from contemporary literature, movies and books to further come up with creative gigs for his lessons. He is also a big foodie and into theatre.

In today’s tech-driven world, shrinking attention spans are a challenge for educators, especially with constant digital distractions. Rather than keeping technology out of the classroom, it’s more effective to leverage it for learning. Gamification of language learning integrates game elements like points, levels, and rewards to enhance engagement and motivation. Rooted in theories such as self-determination and behaviorism, gamification taps into intrinsic and extrinsic motivation by making language learning more interactive and enjoyable. This approach can boost retention, encourage consistent practice, and lower anxiety, ultimately leading to improved language skills. Teachers should feel encouraged to experiment with these tools and not be afraid to embrace this trend, as it makes learning more playful and engaging for students. By incorporating gamification, educators can create a vibrant learning environment that captivates attention and fosters enthusiasm for language mastery.

Target group: young learners, teens, young adults, adults

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